Selected work
MobileUI/UXResearchDesign Systems

Trint: Mobile Live

Trint wanted to re-create the mobile app on two parallel tracks, a gradual rollout and a broader marketing launch. I led design and supported research to define what mobile live should be, validate it with users, and ship Trint's most downloaded app to date.

Redesigned Trint mobile app showcase
Previous Trint mobile app interface
BeforeAfter
Drag to compare the previous app with the redesigned experience

Trint·January 2022

Task
Re-create the mobile app with parallel release and launch tracks
Strategy
UX strategy
Design
UX/UI design, user research
Role
Leading design · supporting research

Challenge

Grow the business by 30% ARR

2020–21 baseline

614

app units / month

Target

900

app units / month

Stretch

1,000

app units / month

User needs were still being aligned with business goals. The previous app lacked a coherent vision, and quality for what it was could be higher. The aim was a high-quality version of what the app should be.

This quarter focused on defining mobile live and taking the first steps to get there.

  • No coherent vision for what the app should be
  • Quality of the existing app could be higher
  • Need to align business goals with real user needs

Goal: define the need for mobile live across enterprise and self-serve customers, and expedite workflows from recording live through to receiving a transcription.

Enterprise customers include AP, The New York Times, Google, Airbnb, and Nike, each with distinct use cases. AP, for example, needs live transcription at the European Parliament.

App usage metrics dashboard showing mobile feature adoption across recording, importing, and call capture
Usage data: where trialists and subscribers were already spending time in the app
  • App users / month

    1,700

    ~500 per week

  • Audio recorder

    500 / mo

    ~170 per week

  • File importing

    290 / mo

    ~75 per week

  • Call recording

    60 / mo

    ~20 per week

Outcomes

Impact

  • 3× weekly active users vs baseline

    Trint's most downloaded app to date

    Goal: 1,200 customers per week using mobile apps (old and new combined). Baseline from the old app: 400 per week. Almost every day we set a new record for the most users ever to have used Trint mobile apps in the preceding week.

  • Presented at IBC, Amsterdam

    Trint returned to the International Broadcasting Conference after three years, with 37,071 attendees from 170+ countries and 1,000+ exhibitors. The mobile work was showcased as part of Trint's innovation in the content space.

Trint mobile app analytics: weekly active users, feature adoption, and platform split
Product analytics: adoption, engagement, and platform split after launch

Designs

We built new UI/UX optimised by app usage data. Users were recording, uploading, and browsing files mostly in the app.

Trint mobile app full screen designs across onboarding, home, live, and settings
Key flows: onboarding, library, live capture, sharing, and settings

Building the design system

Created a design system to keep things looking sharp and consistent, and to stop the engineers from staging a mutiny against me.

Trint mobile design system colour tokens and typography scale
Trint mobile design system core UI components
Trint mobile design system screen layouts and patterns

Foundations: colour, type, and spacing tokens